ADC debugged and functional now
Added Version interface Added DisplayDevice to create an independent bridge between display app and specific display driver git-svn-id: https://svn.vbchaos.nl/svn/hsb/trunk@228 05563f52-14a8-4384-a975-3d1654cca0fa
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// -----------------------------------------------------------------------------
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/// @file Display.c
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/// @brief Description
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// -----------------------------------------------------------------------------
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// Micro-Key bv
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// Industrieweg 28, 9804 TG Noordhorn
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// Postbus 92, 9800 AB Zuidhorn
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// The Netherlands
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// Tel: +31 594 503020
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// Fax: +31 594 505825
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// Email: support@microkey.nl
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// Web: www.microkey.nl
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// -----------------------------------------------------------------------------
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/// $Revision$
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/// $Author$
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/// $Date$
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// (c) 2017 Micro-Key bv
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// -----------------------------------------------------------------------------
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/// @file Display.c
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/// @ingroup {group_name}
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// -----------------------------------------------------------------------------
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// Include files
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// -----------------------------------------------------------------------------
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#include "Display.h"
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#include "Logger.h"
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#include "nhd0420.h"
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// -----------------------------------------------------------------------------
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// Constant and macro definitions
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// Type definitions
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// File-scope variables
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// -----------------------------------------------------------------------------
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// -----------------------------------------------------------------------------
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// Function declarations
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// -----------------------------------------------------------------------------
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static void DisplayTask(void* parameters);
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inline static void Display_characterUpdate (struct DisplayCharacter* displayCharacter, char character);
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inline static bool Display_isCharacterUpdated (struct DisplayCharacter* displayCharacter);
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inline static char Display_getUpdatedCharacter (struct DisplayCharacter* displayCharacter);
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// -----------------------------------------------------------------------------
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// Function definitions
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// -----------------------------------------------------------------------------
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ErrorStatus Display_construct(struct Display* self, struct DisplayDevice* displayDevice, int TaskPriority, uint16_t stackSize, int maxCharactersPerTransmit)
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{
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int rowCounter = 0;
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int colCounter = 0;
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ErrorStatus returnValue = SUCCESS;
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self->displayDevice = displayDevice;
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self->TaskPriority = TaskPriority;
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self->stackSize = stackSize;
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self->maxCharactersPerTransmit = maxCharactersPerTransmit;
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// Clear the display shadow
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for (rowCounter = 0; rowCounter < self->displayDevice->parameters.numberOfRows; rowCounter++)
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{
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for (colCounter = 0; colCounter < self->displayDevice->parameters.numberOfColumns; colCounter++)
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{
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Display_characterUpdate(&self->displayShadow[rowCounter][colCounter], 0x20);
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}
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}
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if(returnValue == SUCCESS)
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{
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// Create a semaphore to sync access to the display shadow
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vSemaphoreCreateBinary(self->displayShadowAccessSemaphore);
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xSemaphoreGive(self->displayShadowAccessSemaphore);
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}
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self->runTask = true;
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if(returnValue == SUCCESS)
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{
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if (xTaskCreate(DisplayTask, (const char*)"DisplayTask", self->stackSize, self, self->TaskPriority, self->taskHandle) != pdTRUE)
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{
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returnValue = ERROR;
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LOGGER_ERROR("Starting display task failed");
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}
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else
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{
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LOGGER_INFO("Display task started");
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}
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}
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return returnValue;
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}
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void Display_destruct(struct Display* self)
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{
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self->runTask = false;
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vSemaphoreDelete(self->displayShadowAccessSemaphore);
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}
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ErrorStatus Display_clearScreen(struct Display* self)
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{
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return DisplayDevice_clear(self->displayDevice);
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}
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ErrorStatus Display_setState(struct Display* self, DisplayDevice_functionalState state)
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{
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return DisplayDevice_setState(self->displayDevice, state);
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}
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ErrorStatus Display_setBrightness(struct Display* self, size_t brightness)
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{
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return DisplayDevice_setBrightness(self->displayDevice, brightness);
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}
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ErrorStatus Display_setContrast(struct Display* self, size_t contrast)
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{
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return DisplayDevice_setContrast(self->displayDevice, contrast);
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}
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ErrorStatus Display_write(struct Display* self, const char* buffer, unsigned int length, size_t row, size_t column)
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{
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ErrorStatus returnValue = SUCCESS;
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// Prior to any action on the display memory, perform necessary checkings
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if (returnValue == SUCCESS)
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{
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// Check that the row coordinate does not exceed the display boundary
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if (row - 1 >= self->displayDevice->parameters.numberOfRows)
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{
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returnValue = ERROR;
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}
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}
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if (returnValue == SUCCESS)
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{
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// Check that the column coordinate does not exceed the display boundary
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if (column - 1 >= self->displayDevice->parameters.numberOfColumns)
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{
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returnValue = ERROR;
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}
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}
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if (returnValue == SUCCESS)
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{
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// Check that the length request does not exceed the display boundary
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// This is checked in combination with the column coordinate
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// numberOfColumns - column >= length
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// must be valid in order to put the requested message on display
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if (self->displayDevice->parameters.numberOfColumns - (column - 1) < length)
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{
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returnValue = ERROR;
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}
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}
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if (returnValue == SUCCESS)
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{
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// Get the access semaphore to the display memory - wait for access
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xSemaphoreTake(self->displayShadowAccessSemaphore, portMAX_DELAY);
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int loopCounter;
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for (loopCounter = 0; loopCounter < length; loopCounter++)
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{
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Display_characterUpdate(&self->displayShadow[row - 1][(column - 1) + loopCounter], buffer[loopCounter]);
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}
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xSemaphoreGive(self->displayShadowAccessSemaphore);
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}
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return returnValue;
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}
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inline static void Display_characterUpdate (struct DisplayCharacter* displayCharacter, char character)
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{
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displayCharacter->character = character;
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displayCharacter->isUpdated = true;
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}
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inline static bool Display_isCharacterUpdated (struct DisplayCharacter* displayCharacter)
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{
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return displayCharacter->isUpdated;
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}
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inline static char Display_getUpdatedCharacter (struct DisplayCharacter* displayCharacter)
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{
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displayCharacter->isUpdated = false;
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return displayCharacter->character;
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}
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static void DisplayTask(void* parameters)
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{
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struct Display* self = (struct Display*)parameters;
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bool leaveLoops = false;
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char buffer[NHD0420_NUMBER_OF_COLUMNS];
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int bufferIndex = 0;
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int rowCounter = 0;
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int colCounter = 0;
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size_t rowStart;
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size_t columnStart;
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while (self->runTask)
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{
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// Get the access semaphore to the shadow - wait until the write function is finished with updating the shadow
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xSemaphoreTake(self->displayShadowAccessSemaphore, portMAX_DELAY);
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leaveLoops = false;
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bufferIndex = 0;
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// Fragment display writing - writing will be done per line
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for (; colCounter < self->displayDevice->parameters.numberOfColumns; colCounter++)
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{
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if (Display_isCharacterUpdated(&self->displayShadow[rowCounter][colCounter]))
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{
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// Found a character that has been updated
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// Put the display cursor at the appropriate coordinates
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rowStart = rowCounter + 1;
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columnStart = colCounter + 1;
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for (bufferIndex = 0; (colCounter < self->displayDevice->parameters.numberOfColumns); colCounter++, bufferIndex++)
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{
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// Respect the max number of bytes to transmit
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if (bufferIndex < self->maxCharactersPerTransmit)
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{
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// Still within the boundaries
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if (Display_isCharacterUpdated(&self->displayShadow[rowCounter][colCounter]))
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{
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// Current character has been updated and must be sent to display
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// But data from display shadow to transmit buffer
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buffer[bufferIndex] = Display_getUpdatedCharacter(&self->displayShadow[rowCounter][colCounter]);
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}
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else
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{
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// Current character is already on the display
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// Stop scanning for more updated characters here and leave the loops in order
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// to start transmission to the display
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leaveLoops = true;
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break;
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}
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}
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else
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{
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// Max number of characters reached
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// Stop scanning for more updated characters here and leave the loops in order
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// to start transmission to the display
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leaveLoops = true;
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break;
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}
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}
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}
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// Check if loop should be left
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if (leaveLoops)
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{
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// An inner loop decided to leave, so leave
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break;
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}
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}
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// Give back display memory access semaphore to allow new updates
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xSemaphoreGive(self->displayShadowAccessSemaphore);
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if (bufferIndex > 0)
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{
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// If there was an update found, send it to the display
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DisplayDevice_write(self->displayDevice, buffer, bufferIndex, rowStart, columnStart);
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}
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// Handle the counters for row and column
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if (colCounter > (self->displayDevice->parameters.numberOfColumns - 1))
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{
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// End of row reached - reset column and increment row
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colCounter = 0;
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if (rowCounter < (self->displayDevice->parameters.numberOfRows - 1))
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{
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// Increment row
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rowCounter++;
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}
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else
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{
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// Last row reached - restart at row 0
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rowCounter = 0;
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}
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}
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vTaskDelay(10);
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}
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// Task has been marked to end - after leaving the endless loop, end/delete this task
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vTaskDelete(self->taskHandle);
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}
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