- Moved the menu texts to dedicated file to support future language switch option

- split the menu into core, elements as generic modules

git-svn-id: https://svn.vbchaos.nl/svn/hsb/trunk@270 05563f52-14a8-4384-a975-3d1654cca0fa
This commit is contained in:
mmi
2017-11-03 08:07:27 +00:00
parent 4901cb1a09
commit 27755498e6
15 changed files with 1292 additions and 756 deletions

View File

@@ -0,0 +1,221 @@
// -----------------------------------------------------------------------------
/// @file MenuElements.c
/// @brief Description
// -----------------------------------------------------------------------------
// Micro-Key bv
// Industrieweg 28, 9804 TG Noordhorn
// Postbus 92, 9800 AB Zuidhorn
// The Netherlands
// Tel: +31 594 503020
// Fax: +31 594 505825
// Email: support@microkey.nl
// Web: www.microkey.nl
// -----------------------------------------------------------------------------
/// $Revision$
/// $Author$
/// $Date$
// (c) 2017 Micro-Key bv
// -----------------------------------------------------------------------------
/// @file MenuElements.c
/// @ingroup {group_name}
// -----------------------------------------------------------------------------
// Include files
// -----------------------------------------------------------------------------
#include "string.h"
#include "MenuElements.h"
// -----------------------------------------------------------------------------
// Constant and macro definitions
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Type definitions
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// File-scope variables
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Function declarations
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// Function definitions
// -----------------------------------------------------------------------------
ErrorStatus MenuElements_createMenuPage (struct MenuPage* self, bool hasCursor, int maxNumberOfRows)
{
ErrorStatus returnValue = SUCCESS;
if (maxNumberOfRows <= MENUCORE_MAX_NUMBER_OF_ROWS)
{
self->maxNumberOfKeys = NUMBER_OF_KEY_EVENTS * MENUCORE_MAX_NUMBER_OF_KEYS;
self->numberOfRows = 0;
self->numberOfKeys = 0;
self->maxNumberOfRows = maxNumberOfRows;
self->hasCursor = hasCursor;
}
else
{
returnValue = ERROR;
}
return returnValue;
}
ErrorStatus MenuElements_addMenuPageRow (struct MenuPage* self, const char* text, int newState, MenuCoreFunctionCall actionCall)
{
ErrorStatus returnValue = SUCCESS;
if (self->numberOfRows < self->maxNumberOfRows)
{
memcpy(self->row[self->numberOfRows].text, text, 20);
self->row[self->numberOfRows].newState = newState;
self->row[self->numberOfRows].actionPointer = actionCall;
self->numberOfRows++;
}
else
{
returnValue = ERROR;
}
return returnValue;
}
ErrorStatus MenuElements_addKeyAction_HOTKEYSELECT (struct MenuPage* self, char key, Keypad_KeyState keyState, int rowToSelect)
{
ErrorStatus returnValue = SUCCESS;
if (self->numberOfKeys < self->maxNumberOfKeys)
{
self->keyActionBinding[self->numberOfKeys].key = key;
self->keyActionBinding[self->numberOfKeys].keyState = keyState;
self->keyActionBinding[self->numberOfKeys].action = HOTKEY_SELECT;
self->keyActionBinding[self->numberOfKeys].argument = rowToSelect;
self->keyActionBinding[self->numberOfKeys].actionPointer = NULL;
self->numberOfKeys++;
}
else
{
returnValue = ERROR;
}
return returnValue;
}
ErrorStatus MenuElements_addKeyAction_SELECT (struct MenuPage* self, char key, Keypad_KeyState keyState)
{
ErrorStatus returnValue = SUCCESS;
if (self->numberOfKeys < self->maxNumberOfKeys)
{
self->keyActionBinding[self->numberOfKeys].key = key;
self->keyActionBinding[self->numberOfKeys].keyState = keyState;
self->keyActionBinding[self->numberOfKeys].action = SELECT;
self->keyActionBinding[self->numberOfKeys].argument = 0;
self->keyActionBinding[self->numberOfKeys].actionPointer = NULL;
self->numberOfKeys++;
}
else
{
returnValue = ERROR;
}
return returnValue;
}
ErrorStatus MenuElements_addKeyAction_GOTOSTATE (struct MenuPage* self, char key, Keypad_KeyState keyState, T_MenuState state)
{
ErrorStatus returnValue = SUCCESS;
if (self->numberOfKeys < self->maxNumberOfKeys)
{
self->keyActionBinding[self->numberOfKeys].key = key;
self->keyActionBinding[self->numberOfKeys].keyState = keyState;
self->keyActionBinding[self->numberOfKeys].action = GOTO_STATE;
self->keyActionBinding[self->numberOfKeys].argument = state;
self->keyActionBinding[self->numberOfKeys].actionPointer = NULL;
self->numberOfKeys++;
}
else
{
returnValue = ERROR;
}
return returnValue;
}
ErrorStatus MenuElements_addKeyAction_EXECUTEFUNCTION (struct MenuPage* self, char key, Keypad_KeyState keyState, MenuCoreFunctionCall actionPointer)
{
ErrorStatus returnValue = SUCCESS;
if (self->numberOfKeys < self->maxNumberOfKeys)
{
self->keyActionBinding[self->numberOfKeys].key = key;
self->keyActionBinding[self->numberOfKeys].keyState = keyState;
self->keyActionBinding[self->numberOfKeys].action = EXECUTE_FUNCTION;
self->keyActionBinding[self->numberOfKeys].argument = 0;
self->keyActionBinding[self->numberOfKeys].actionPointer = actionPointer;
self->numberOfKeys++;
}
else
{
returnValue = ERROR;
}
return returnValue;
}
ErrorStatus MenuElements_addKeyAction_SCROLLUP (struct MenuPage* self, char key, Keypad_KeyState keyState)
{
ErrorStatus returnValue = SUCCESS;
if (self->numberOfKeys < self->maxNumberOfKeys)
{
self->keyActionBinding[self->numberOfKeys].key = key;
self->keyActionBinding[self->numberOfKeys].keyState = keyState;
self->keyActionBinding[self->numberOfKeys].action = SCROLL_UP;
self->keyActionBinding[self->numberOfKeys].argument = 0;
self->keyActionBinding[self->numberOfKeys].actionPointer = NULL;
self->numberOfKeys++;
}
else
{
returnValue = ERROR;
}
return returnValue;
}
ErrorStatus MenuElements_addKeyAction_SCROLLDOWN (struct MenuPage* self, char key, Keypad_KeyState keyState)
{
ErrorStatus returnValue = SUCCESS;
if (self->numberOfKeys < self->maxNumberOfKeys)
{
self->keyActionBinding[self->numberOfKeys].key = key;
self->keyActionBinding[self->numberOfKeys].keyState = keyState;
self->keyActionBinding[self->numberOfKeys].action = SCROLL_DOWN;
self->keyActionBinding[self->numberOfKeys].argument = 0;
self->keyActionBinding[self->numberOfKeys].actionPointer = NULL;
self->numberOfKeys++;
}
else
{
returnValue = ERROR;
}
return returnValue;
}