Added led matrix

This commit is contained in:
Matthias Mitscherlich
2023-01-17 16:30:14 +01:00
parent 58b63fb7a2
commit 027dd38eb9
4 changed files with 328 additions and 23 deletions
+160
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// --------------------------------------------------------------------------------------------------------------------
/// \file ledmatrix.cpp
/// \brief Description
// --------------------------------------------------------------------------------------------------------------------
//
// vbchaos software design
//
// --------------------------------------------------------------------------------------------------------------------
/// $Revision: $
/// $Author: $
/// $Date: $
// (c) 2023 vbchaos
// --------------------------------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------------------------------------------------
// Include files
// --------------------------------------------------------------------------------------------------------------------
#include "ledmatrix.h"
#include "logger.h"
#include "string.h"
// --------------------------------------------------------------------------------------------------------------------
// Constant and macro definitions
// --------------------------------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------------------------------------------------
// Type definitions
// --------------------------------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------------------------------------------------
// File-scope variables
// --------------------------------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------------------------------------------------
// Function declarations
// --------------------------------------------------------------------------------------------------------------------
// --------------------------------------------------------------------------------------------------------------------
// Function definitions
// --------------------------------------------------------------------------------------------------------------------
SemaphoreHandle_t LEDMatrix::taskSemaphore = 0;
TaskHandle_t LEDMatrix::matrixTaskHandle = NULL;
LEDMatrix::LEDMatrix(LEDMatrix_Parameters_t* parameters)
{
// Take the parameters
LEDMatrix::parameters = *parameters;
// Calculate the total number of pixels
LEDMatrix::numberOfPixels = parameters->width * parameters->height;
// Create the matrix storage
matrix = new LEDMatrix_Pixel_t[parameters->width * parameters->height];
// Create the second matrix, that is actually transmitted to the periphery
// Reset the matrix to all 0 (all LEDs off)
// memset(&matrix, 0, sizeof(matrix));
// Create the task Semaphore
vSemaphoreCreateBinary(LEDMatrix::taskSemaphore);
// Create the matrix task
xTaskCreate(matrixTask, (const char*)"matrixTask", 4096, this, 3, &LEDMatrix::matrixTaskHandle);
for (int i = 0; i < numberOfPixels; i++)
{
matrix[i].on = false;
matrix[i].green = 0x1F;
}
LOGGER_DEBUG("---- %i -----", matrix[0].green);
}
void LEDMatrix::setPixelValue(unsigned int row, unsigned int colum, bool value)
{
unsigned int rowC = 0;
unsigned int colC = 0;
unsigned int pixelAddress = 0;
// Determine the actual row coordinate based on the matrix orientation
if (parameters.columOrientation == LEDMATRIX_ORIENTATION_COLUM_UP_DOWN)
{
rowC = row;
}
else if (parameters.columOrientation == LEDMATRIX_ORIENTATION_COLUM_DOWN_UP)
{
rowC = parameters.height - row;
}
// Determine the actual row coordinate based on the matrix orientation
if (parameters.rowOrientation == LEDMATRIX_ORIENTATION_ROW_LEFT_RIGHT)
{
colC = colum;
}
else if (parameters.rowOrientation == LEDMATRIX_ORIENTATION_ROW_RIGHT_LEFT)
{
colC = parameters.width - colum;
}
// Calculate the pixel address in the pixel array based on the previous information
if (parameters.matrixOrientation == LEDMATRIX_ORIENTATION_COLUM)
{
pixelAddress = (rowC - 1) * (colC + 1);
}
LOGGER_DEBUG("Calculated address: %i (%i:%i)", pixelAddress, rowC, colC);
// Update the pixel value
matrix[pixelAddress].on = value;
// Release the semaphore to trigger an matrix update
xSemaphoreGive(LEDMatrix::taskSemaphore);
}
void LEDMatrix::matrixTask(void* parameters)
{
LEDMatrix* ledmatrix = (LEDMatrix*)parameters;
uint8_t matrix[ledmatrix->numberOfPixels * 3];
memset(&matrix, 0, sizeof(matrix));
while(1)
{
xSemaphoreTake(ledmatrix->taskSemaphore, 1000);
for (int i = 0; i < ledmatrix->numberOfPixels; i++)
{
if (ledmatrix->matrix[i].on)
{
matrix[i * 3 + 0] = ledmatrix->matrix[i].red;
matrix[i * 3 + 1] = ledmatrix->matrix[i].green;
matrix[i * 3 + 2] = ledmatrix->matrix[i].blue;
}
else
{
matrix[i * 3 + 0] = 0;
matrix[i * 3 + 1] = 0;
matrix[i * 3 + 2] = 0;
}
}
LOGGER_DEBUG("HERE AGAIN");
// Re-draw the matrix every 10 seconds anyhow
rmt_transmit(*ledmatrix->parameters.rmtChannel, *ledmatrix->parameters.rmtEncoder, matrix, sizeof(matrix), ledmatrix->parameters.rmtConfig);
}
}